AI Insights · Timothy · July 2021
Top 5 Shoot'em Up Games on iOS in Italy: Q2 2021 Performance
Discover the performance trends of the top 5 Shoot'em Up games on iOS in Italy during Q2 2021, including weekly downloads, revenue, and active users.
During the second quarter of 2021, the top five Shoot'em Up games on iOS in Italy displayed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared.
Z Escape: Zombie Crowd Shooter from HOMA GAMES saw fluctuating weekly downloads, starting at around 8.2K in early April and dropping to approximately 1.4K by the end of June. Revenue experienced a general decline, peaking at $50 early in the quarter and ending with $30 in the last week of June. Active users followed a similar downward trend, starting at 26.3K and decreasing to 7.5K by the end of the quarter.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. showed a relatively steady performance. Weekly revenue was highest at the beginning of April with around $5K, maintaining a range between $1.6K and $3.1K throughout the quarter. Downloads peaked mid-April at approximately 2.9K and settled around 1.4K by the end of June. Active users remained fairly stable, fluctuating around 8.5K to 11.7K.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. experienced varied weekly revenue, starting at $3.7K at the end of March and maintaining between $1K and $3K throughout the quarter. Downloads were relatively stable, peaking at 2.4K in April and stabilizing at around 1.3K by June’s end. Active users showed minor fluctuations, ranging from 16K to 19.5K over the period.
Ball Blast Cannon blitz mania by Voodoo demonstrated consistent performance in weekly revenue, generally hovering around $100-$150. Downloads peaked at 2K in mid-April, with a slight decline to approximately 970 by the end of June. Active users remained strong, starting at 37.7K and slightly decreasing to 33.8K by the end of the quarter.
Lastly, Archero from HABBY showed stable weekly revenue, peaking at $3.7K in late March and maintaining a range between $1.8K and $3.4K. Downloads fluctuated significantly, with a high of 2.2K at the end of May, then dropping to around 814 by the end of June. Active users remained relatively stable, averaging around 22K throughout the quarter.
Data for this analysis comes from Sensor Tower. For more in-depth insights, visit Sensor Tower's platform.